Difference between revisions of "Serious games in politics culture advertisement"

From MindBrainWiki
Jump to: navigation, search
(added a caption for the example)
m
 
Line 3: Line 3:
  
 
== Example ==
 
== Example ==
[[File:Floodsim.jpg|frame|Screenshot of the serious game "FloodSim"]]
+
[[File:Floodsim.jpg|thumb|Screenshot of the serious game "FloodSim"]]
 
For example, in 2007 Great Britain got surprised by a huge series of destructive floods. politicians in power were overwhelmed by the events while trying to manage the situation. Because of that ''PlayGen'' decided to develop the serious game ''FloodSim'' (Picture on the right)[http://playgen.com/play/floodsim/]. The game addresses the money management as in where to build new houses, flood defenses and how to keep the public informed. Obviously, the player has only a limited resource of money as in a real life scenario. "The game brings to life the complexity of the issue and the trade-offs that policy-makers are grappling with in real life" (PlayGen, 2008). And can therefore be used to prepare people in charge for future floods.
 
For example, in 2007 Great Britain got surprised by a huge series of destructive floods. politicians in power were overwhelmed by the events while trying to manage the situation. Because of that ''PlayGen'' decided to develop the serious game ''FloodSim'' (Picture on the right)[http://playgen.com/play/floodsim/]. The game addresses the money management as in where to build new houses, flood defenses and how to keep the public informed. Obviously, the player has only a limited resource of money as in a real life scenario. "The game brings to life the complexity of the issue and the trade-offs that policy-makers are grappling with in real life" (PlayGen, 2008). And can therefore be used to prepare people in charge for future floods.

Latest revision as of 19:14, 11 December 2017

This category contains games, which aim at communication in society - meaning, they are used to train politicians in certain offices, advertisers or in cultural facilities.

Example

Screenshot of the serious game "FloodSim"

For example, in 2007 Great Britain got surprised by a huge series of destructive floods. politicians in power were overwhelmed by the events while trying to manage the situation. Because of that PlayGen decided to develop the serious game FloodSim (Picture on the right)[1]. The game addresses the money management as in where to build new houses, flood defenses and how to keep the public informed. Obviously, the player has only a limited resource of money as in a real life scenario. "The game brings to life the complexity of the issue and the trade-offs that policy-makers are grappling with in real life" (PlayGen, 2008). And can therefore be used to prepare people in charge for future floods.